The scythe, like the falchion, is a two-handed d10 weapon which really wants a high accuracy to make the most of it. An alternative feel, based on the Rulebooks. Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashing Category one-handed Proficiency martial Weapon Group heavy blades They apply these bonuses to both attack and damage rolls when used in combat. Nothing fancy, but it's never bad, and you'll be very happy with it. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. Theyre nonlethal, but thats mostly upside. Needing Crafting investment makes this worse. Malignant Sustenance (F, or A for necromancers) grants a generous Rapid Healing to a friendly undead. (This climbs to an A if youre already a Monk/Cleric, Rogue/Cleric, Ranger/Cleric, or Barbarian/Cleric). Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. Cloistered Clerics (C). D10 two-handed with abilities that only work with multiple attacks isnt ideal for Warpriests, since your ability to reliably land multiple hits is underwhelming, and you generally want a shield. A variant of the Dark theme, with stronger color contrast. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. Warpriests (D). You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. Champions cannot currently serve Treerazer. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Gogunta, the Swamp Frog Monster God CE (CE). For most characters, a good or neutral deity is going to be important for roleplay and social reasons. Champions cannot currently serve Norgorber. Longsword has Versatile P. Great. Earth Domain. The glittering hoard of a terrifying dragon. PF2, on the other hand, treats small and medium interchangeably. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. Usage varies by weapon; Bulk varies by weapon. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. Warpriests (C). Just make sure you set up your backstory so that youre not violating your anathema. Norgorber, the God of Stabbing People in the Back NE (LE, NE, CE, plus conditional N). The classic look for the Archives of Nethys. Healers Blessing (D for Clerics, F for Champions) grants one target extra HP whenever it is healed by a healing spell. Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. If you want to go full evil crazy, the entire package of Greataxe/Destruction domain/Enlarge is excellent. Solid damaging spells, and access to the Destruction and Earth domains. You also have to be CE, with some demanding and disruptive edicts and anathema. Light theme with purplish hues and a simpler font. Rebuke Death (B for Clerics, D for Champions) is a reasonably effective multiple target heal spell with a limited range. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. The classic look for the Archives of Nethys. Cloistered Clerics (D). You get a good Divine Lance, the Fire, Sun and Truth domains, the best trained skill, two very nice granted spells, and FIREBALL. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Tridents are good weapons, and the Nature domain is fantastic for you. Edicts and anathema encourage you to be heroic- which can be risky for a squishy. Sudden Shift (D) lets you get away from an enemy as a reaction, and grants concealment but only when they miss you with an attack. From 5th level, hide your party as well. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. An alternative feel, based on the Rulebooks. Clerics and Champions must choose a deity, adhere to their anathema, and stay within their bounds of alignment. Warpriests (A). It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Not just basic D&D. Pretty much every edition has limitations on being small (including PF1 and even 5e somewhat). The default theme for the Archives of Nethys, forged on the fires of CSS3. Champions (C). | PF2 SRD Its enough that this works. | 5th Edition SRD Cloistered Clerics (D). Light theme with purplish hues and a simpler font. Unimpeded Stride (C) will get you out of any non-boss restraint and give you a free, full speed stride. Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. Sell at the Open Gaming Store! For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. Its a nice reaction for Clerics, but competes with Champions for theirs. Solid selection of domains, though nothing fantastic until Travel grants flight. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. C for Clerics, D for Champions. Free hand and weapon allows you to be able to grab, push and all those things. The glittering hoard of a terrifying dragon! Alignment enables Redeemers only. The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. The default theme for the Archives of Nethys, forged on the fires of CSS3. The lack of anything good on a success and potential for disaster makes this pretty bad. Longsword. Magic Weapons. Champions cannot currently serve Asmodeus. The classic look for the Archives of Nethys. A variant of the Round feel, more compact. | Fudge SRD 599 4.0. Magics Vessel (D for Cloistered Clerics early on, climbing to B. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Touch of the Moon (B) is a weird status buff for frontliners, which cycles through strong and weak effects each turn. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . Blind Ambition (D) offers a small bonus to specific coerce checks. Nethys, God of Knowledge that Breaks Your Brain N (NG, LN, N, CN, NE). Protection domain can work if you're keeping to the backline. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Cloistered Clerics (D/B). A variant of the Light theme, based on the Rulebooks. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. The default theme for the Archives of Nethys, forged on the fires of CSS3. Elven Songsword. Warpriests (C). The rest of the package is underwhelming. Weapon Surge (D, but often feels like F) grants a +1 status bonus to hit and an extra die of damage to one weapon attack. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. You get some adequate domain choices and an easy anathema to manage, but nothing that actually makes you better at punching things, meaning that unarmed Champions arent going to work well. You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. Cloak of Shadow (B, or D if you cant see in low light yourself) is a single-action, 1 minute aura which dims light. B: A strong choice. Thanks to action economy, crossbows do not make for ideal primary weapons. Alignment, edicts and anathema are also important. Eastern Version: Hwandudaedo This heavy sword consists of large straight blade with a thick back and wickedly sharpened edge. Pathfinder 2e player here! You have to wait for your flight, but its very nice when it comes. If youre playing a Warpriest just for the armour and defenses and are maximising your Wisdom (which is a viable and powerful option), pay closer attention to the Cloistered Cleric ratings. | Open Fantasy SRD Would be A or even S if it didnt need sustaining. Darkness Domain B, assuming you and your team have low light vision. A variant of the Light theme, based on the Rulebooks. For Champions, this can mean a small boost to their Fortitude or Will save, and for Clerics, it can mean a big boost to their Will save. A variant of the Round feel, more compact. You still use your Strength modifier when calculating damage. Cloistered Clerics (C). Enduring Might (C, D if youre built to Shield Block) soaks a respectable amount of damage, but is somewhat redundant if youre a shield user. | GumshoeSRD A variant of the Light theme, based on the Rulebooks. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. The original alternate theme for the Archives of Nethys. A variant of the Round feel, more compact. | Cepheus SRD Champions ( C ). A useful tool in niche situations. Archived post. If you're using a longsword and a dagger, attack with the longsword first because you're likely to do the most damage that way. Gets better at level 15, when it can also provide the properties of adamantine and mithral. Cloistered Clerics (C). From noble and well-meaning gods who shape peoples lives for the better, to cruel and evil gods seeking death and destruction, to unfettered neutral deities who walk their own path, there is an abundance of figures that the faithful can offer their prayers and service to. Cloistered Clerics (D). Weapon is a whip, the domains arent too bad for you, but its just really hard to recommend the crazy evil swamp frog god for any character. Retributive Pain (D) hits a foe as a reaction for half the damage they just dealt to you. All three spells are good for you. The classic look for the Archives of Nethys. Cry of Destruction (C, or A if you can reliably make a Strike before you cast it) deals a respectable amount of sonic damage in a cone, increasing if youve already hurt someone this turn. Confidence, Fire, Trickery and Tyranny are all solid options for casters. Edicts and anathema encourage one to be rather happy-go-lucky. Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. Scimitar has Forceful. Touch of Obedience (B for casters, D for martials) inflicts the stupefied condition on a touch. Shes best suited to charismatic characters in intrigue campaigns. . You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. The critical fail backfire effect means you want a strong Will save to begin with, though. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. The longsword is the meat-and-potatoes martial weapon. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. By using actions in combat, characters can make multiple attacks during their turn. Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Natures Bounty (B for Clerics, D for Champions) is essentially two actions for a large heal (and a meal), which can be repeated out of combat by refocusing. Asmodeus mostly benefits characters with higher casting abilities, so you want full Wisdom investment here. 1 Action to Grip Bastard Sword with Two Hands. Cloistered Clerics (D). A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. You get two types for Divine Lance, some nice area spells, a solid selection of domains, your choice of Divine Font and some messed up edicts and anathema. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. Just accept that this isnt the deity for the cloth priests. Cost 15 gp Weight 4 lbs.Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashingCategory one-handed Proficiency martialWeapon Group heavy blades. Alignment enables Paladins only. | Monad Echo SRD Cloistered Clerics (C). You wont be as tanky without the shield, but thats okay- youre just there to bring the pain. The dagger is a d6 for you, which is passable, but the rest of the package does little for you. The original alternate theme for the Archives of Nethys. When they eventually can, hell be good for the CN version and the Antipaladin. Seriously, the Versatile trait is overpriced. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. Veil of Confidence (C for Clerics, D for Champions) is a situationally useful tool which reduces the impact of fear effects on you. Archived post. Finesse: Reach: Sweep: Uncommon: Recall Knowledge Source Core Rulebook pg. A variant of the Light theme, based on the Rulebooks. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. New Pages Recent Changes Both kinds of Clerics care about their Divine Font options, with Heal usually being preferable to Harm, and the choice between both being best. A variant of the Round feel, more compact. All up a very solid package. Champions cannot currently serve Gorum. The original alternate theme for the Archives of Nethys. Shop the Open Gaming Store! | 13th Age SRD Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. The world of Golarion is rich in divine influences. Cloistered Clerics (C). wait, it's a d6 weapon. Asmodeus offers a strong trio of mental spells. Only having Law for Divine Lance is rough, though. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Iomedae, Goddess of Paladins and Humanity LG (LG, NG). B for knowledge-rich characters, D otherwise. Domains tend to be rated more heavily towards their primary Domain spell, since its available earlier, and is a prerequisite for the Advanced Domain spell. An alternative feel, based on the Rulebooks. Lucky Break (C) lets you reroll a failed saving throw as a reaction, which can get you out of tricky situations, but it doesnt improve your success rate, nor protect from a critical fail. Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Word of Truth (A) is an insane social buff. The anathema might be a little awkward in certain campaigns. Either way, its pretty niche. Magic weapons have enhancement bonuses ranging from +1 to +5. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Family domain can be very good, the other three domains are fine, and good Divine Lance does the job. Check out our other SRD sites! Irori, God of Nerds Who Got Swole LN (LG, LN, LE). The original alternate theme for the Archives of Nethys. | OGN Articles Cloistered Clerics (C). As with Rebuke Death, it competes with Lay on Hands. Asmodeus, God of Im Literally the Devil LE (LE). This trait indicates the alternate damage type. Alignment enables Redeemers only. But a two-handed weapon felt that it did not give anything. Spiritual Weapon combos well for casters. Cloistered Cleric (B). Just worship Gorum instead if you want to cleave skulls. Item 2+. Zeal for Battle (C) enables you and an ally to share the higher of your two initiative dice rolls, which averages out to about a +5 to initiative between the pair of you. Destruction Domain. You need a lot of healing spells before this starts being worth it, though. Better in social heavy campaigns. The classic look for the Archives of Nethys. Light theme with purplish hues and a simpler font. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). Alignment enables Liberators only. At spell level 5th, you gain a fly speed, which is fantastic. A variant of the Round feel, more compact. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. Attributes Cost 15 gp Critical Damage x2 Critical Range 19-20 Damage (Medium) 1d8 Damage (Small) 1d6 Damage Type Slashing Weapon Category One-Handed Melee Weapon Type Martial The edicts and anathema mesh nicely with your tenets. | Forge Engine SRD Mystic Beacon (C) increases the effective spell level of a casters next spell. | Heroes and Monsters SRD Rovagug, The Reason that Golarion is Called The Cage CE (NE, CE). A variant of the Dark theme, with stronger color contrast. | d20HeroSRD Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. #5. Light theme with purplish hues and a simpler font. She also brings an underwhelming Divine Lance and some probably disruptive edicts and anathema. Overall nothing bad, just little that stands out. Less is known about uncommon creatures than common creatures. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. Everything here is great. You still use your Strength modifier when calculating damage. Cloistered Clerics (C). Champions (B). If youre not sure, PLEASE, talk to your GM about this one. Know the Enemy (B if youre invested in Knowledge skills, D otherwise) enables you make a knowledge check about a foe as a reaction, also with the better of two dice. And it does nothing if you miss, which is immensely frustrating. Since Champions get free reactions to prevent damage, it's abysmal for them. It is equivalent to a longsword. Dazzling Flash (B) is basically a weaker Colour Spray without the incapacitation effect, which makes this great. The following is a non-comprehensive work of opinion. D: An underwhelming or overly situational choice. I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. A variant of the Round feel, more compact. So a longsword would be a "thin steel material" while a bow would be . Its not going to reach its full potential much of the time, but its excellent when it does. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . It also has Sweep. Light theme with purplish hues and a simpler font. 283 4.0 You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. New Pages | Recent Changes | Privacy Policy. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. This one chosen saving throw in the damage entry alike in the damage entry & ;. Are long and can be very good, the other hand, treats small and medium interchangeably rest of time. 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