Ensnare Aura reduces enemy damage by 17.5% while ensnared. The scaling for stat increases have changed: Stat increases are displayed as percentages, as opposed to multipliers. All Map Wave 25; All Map Every 5th Endless Wave after 25 Gold replaces banked mana as the currency to buy, sell and upgrade equipment. Can only be upgraded/repaired/sold/inspected by placing the cursor over their health bar or the stand that marks their center point. It is a sequel to Dungeon Defenders II. The Harpoon Tower projectiles now also poison their targets dealing 150% of normal damage every second for 3 seconds. Plasma Defense System Increases Defense Range by 35% which will also increase the size of the deadzone. Their reloading animation is also more visually dynamic. An item is an object that can be collected or equipped. Plasma Defense System Increases Defense Range by 25% which will also increase the size of the deadzone. If you believe your item has been removed by mistake, please contact, This item is incompatible with Dungeon Defenders: Awakened. In my campaign, this town is called. Leaving Heal Aura applies a heal over time, that heals 2% of Max HP every second for 2 seconds. The amount each hero receives is unaffected by the number of them within the deck. Drop items in Tavern in Dungeon Defenders Awakened : dungeondefenders 3 Posted by 2 years ago Drop items in Tavern in Dungeon Defenders Awakened Question So I am unable to drop items in Tavern and I am not sure why the option is just grayed out. Enemies hit by the Poison Dart Tower have a 40% to become blinded for 5 seconds. Pierces an additional enemy and scales damage by 100%. 3 Just so you know I have never personally played Dungeon Defenders but I did do some research for you. Hero Boost now increases yours and other melee heroes Critical Bonus by 50% and Crit Chance by 1%. The player can also jump with either perspective set. Flameburst Tower projectiles no longer explode, but tower damage is increased by 800%. Increases all damage dealt by the Warden and alters the in-combat mechanics of both herself and her defenses. Increases max number of Marked targets by 8. Summon cost reduced from 140 mana and 8 Defense Units to 100 mana and 6 DU. Can only be upgraded/repaired/sold by placing the cursor over their health bar or the prop located at its center. This cap is hit at hero level 50. Ranged Attacks causes Targets to bleed for 20% of attack damage per second for 3 Seconds, Ranged Attacks causes Targets to bleed for 40% of attack damage per second for 3 Seconds, Ranged Attacks causes Targets to bleed for 60% of attack damage per second for 4 Seconds, Ranged Attacks causes Targets to bleed for 80% of attack damage per second for 4 Seconds, Ranged Attacks causes Targets to bleed for 100% of attack damage per second for 5 Seconds, Ranged Attacks causes Targets to bleed for 120% of attack damage per second for 5 Seconds, Ranged Attacks causes Targets to bleed for 140% of attack damage per second for 5 Seconds, Ranged Attacks causes Targets to bleed for 160% of attack damage per second for 6 Seconds. Must recharge the moment there are no more enemies to attack. This ultimately leads them to getting defeated faster in. No mana on the ground from defeated enemies gets wasted. Every 2 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 125% Tower Health each. Applies Fire damage over time and deals 35% tower damage every second for 3 seconds. For 3 seconds after Arcing Device is active deal 140% device damage in an AOE around the Rogue. The camera angle when managing defenses can be toggled between top-down (DD1 style) and freeform (DD2 style) perspectives. Dungeon Fog - quick and easy high quality battle map creation. Thunder Spike Trap now has 50% chance to reset it's cooldown when it hits on enemy. Tower Boost Slowly Repairs Defenses for 6% of max tower heallth every second. All heroes can double-jump and use most of their abilities while airborne. By talking to the Blacksmith in the Tavern, the player can freely customize the appearance of their heroes. The first episode also brought with it massive changes to the inventory screen, equipment and stats. Can no longer chain to enemies through terrain. Heat Cannon applies a fire DoT onto enemies dealing 250% tower damage every second for 5 seconds. This plan was later changed to prioritize the Xbox version before the other two consoles. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 50% increased damage. Magic MissIle projectiles Deal 50% more damage and bounce up to 3 additional targets. When the Lightning Tower fires off, it also deals 300% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. Enemies are slowed by 30% and deal 30% reduced damage for 1.5 seconds. Carnage consumes -50% mana and does 85% of the original damage. Scryers' Shoulder Enchant: 15 spell ccrit and 12 spell. This item has been removed from the community because it violates Steam Community & Content Guidelines. Dungeon Fog - quick and easy high quality battle map creation. The default armor set bonus is 40%, regardless of item quality. I tracked rune drops when I was trying to get all runes to 8/8. Once you have connected your Twitch Drops account, go to the Dungeon Defenders category and watch any channel that has the "Drops Enabled" tag for a period of time to collect your reward. *According to post-Lycan's Keep updates (4 August 2021- ). Arcane Surge becomes a ranged piercing projectile which deals 1,300% of secondary attack damage. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Mana Bomb becomes a ground targeted ability that can be casted at upto 2,000 range. Enemies hit by the Poison Dart Tower have a 20% to become blinded for 5 seconds. Swift Assault Dagger deals 100% of dagger damage every second for 5 Seconds to the enemy hit. Shroomies, short mushroom-headed beings, run out to self-destruct on enemies and inflict poison damage. Deadly striker projectiles now also explode on hit, dealing 50% of tower damage to nearby enemies with a cooldown of 6 seconds. Replaces Ogre snotball with kobold projectile that does 1,000% of snotball damage. Defenses within Flash Heal gain 25% Attack rate and 80% Power for 4 Seconds. All of the Warden's other defenses need to be built within this blockade's effect radius and depend on it in order to function. Items are affected by the difficulty you are playing. Noxious Device has 80% to Enrage enemies for 5 Seconds when noxious expires. Cooldown of 6 Seconds. Swift Assault Dagger deals 80% of dagger damage every second for 4 Seconds to the enemy hit. The first major update to Awakened after launch, 1.1, reintroduced Series EV as "Series EV-A," added Survival Mode to the new Massacre difficulty, customizable inventory filters, and more. Beaming Blossom does additional 25% damage for each attack made against the same enemy, stacking up to 7 times. After deploying their Ogre, the copter will only bombard heroes, never defenses; their rockets travel faster. Awakened was first revealed through a Kickstarter campaign in March 2019, coupled with a video trailer showcasing the game's visuals. Magic blockade deals area of effect damage when attacked dealing 500% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. Increases the movement speed of ally heroes, in addition to their damage output. Press Escape. The PC version initially received mixed user reviews on Steam, due to broken promises on Chromatic's behalf. Proton Beam has a 25% chance to shock and stun enemies for 0.25 seconds. Tower Boost Slowly Repairs Defenses for 1% of max tower heallth every second. Pierces an additional enemy and scales damage by 10%. It carries over to ALL of the player's heroes. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 25% tower damage per second for 1 Seconds. This limit scales with the number of players, starting at two for solo play. They must touch the beam itself. Hero Boost now increases yours and other melee heroes Critical Bonus by 75% and Crit Chance by 15%. Sprout Seeds on-pickup gives a Healing over time for 25% of Max Health every second for 5 seconds. Accounts for the angle of elevation/depression of incoming projectiles (in DD1, reflected projectiles always travel horizontally, along the XY plane). Players can hold up to 99,999 mana, as opposed to 2,020 max. Enemies explode for 120% device damage when the inferno device expires. August 4th, 2021 The Lycan's Keep Update is Live for Dungeon Defenders: Awakened DEFENDERS, It's finally here! Possesses one of four elements (Physical, Fire, Lighting or Poison), none of which can be removed or disabled. Arcane Surge becomes a ranged piercing projectile which deals 700% of secondary attack damage. Cooldown of 3 Seconds. "Build Mana" is the traditional resource. Noxious Device has 50% to Enrage enemies for 3 Seconds when noxious expires. You need to sign in or create an account to do that. We've been testing, revising, retesting, and re-revising this update for a couple of months. Players are able to automatically pickup loot after each wave that falls within customizable criteria. Contains wisps that fly out to swarm enemies that come near, even if they are behind cover. Area of effect is shown by a purple circle around the Monk, rather than pulses. Enrage Aura increases the damage enraged enemies deal by 150%. Activating all four pylons to stun the boss inflicts a single chunk of damage, instead of continuous damage overtime. Chance to enrage an enemy caps at 65% (vs. 93% in DD1). The host can hold Control + G for a few seconds to force-ready everyone. Its purposes are the same as in DD1, outside the aforementioned ability mana. Xbox One and Nintendo Switch ports were later released in March and August of 2021 respectively. Enemies are slowed by 25% and deal 25% reduced damage for 1 second. All other attributes (excluding bonus passive effects) are baked into the weapon itself. Items of higher rarity have higher maximum upgrade levels. For example: Rifted. 2562. Tower Boost Slowly Repairs Defenses for 4% of max tower heallth every second. A guide to where all 40 Hinox / Stalnox minibosses are located in The Legend of Zelda : Breath of the Wild. Arcane Surge becomes a ranged piercing projectile which deals 175% of secondary attack damage. Slice N' Dice Blockade is no longer a no longer a blockade, allowing enemies pass through it, but its damage is increased by 5%. Defenses within Flash Heal gain 10% Attack rate and 20% Power for 1 Seconds. Wisp Dens Explode dealing 80% damage upon attaching to a new target. Applies Fire damage over time and deals 150% tower damage every second for 3 seconds. Manage all your favorite fandoms in one place! Defenses cannot be summoned, and there are no Eternia Crystals to defend. Items that are filtered out will not be locked/unlocked or sold by the actions "Lock/Unlock All" and "Sell All" respectively. Standard melee weapon attacks have a chance to land critical hits, dealing extra damage. Display how they lose health every second under their info box. There are currently zero exceptions to this rule. Slice N' Dice Blockade is no longer a no longer a blockade, allowing enemies pass through it, but its damage is increased by 20%. Carnage consumes -50% mana and does 150% of the original damage. Items are dropped from fallen enemies, the chest, or by beating Campaign. Have minimal anticipation and attacking frames, but long pauses after each swing before the next one. Rather than summoning defenses, he implants devices on his prey by marking them with his attacks. Every 1 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 175% Tower Health each. Sludge Launcher Leaves a pool of sludge at hit location, 5% slowing and dealing 5% tower damage to enemies within lasting 3 seconds. Wisp Dens Explode dealing 100% damage upon attaching to a new target. Enemies hit by the Poison Dart Tower have a 70% to become blinded for 5 seconds. The game was built using Unreal Engine 4 which allows video game developers to work more efficiently compared to the previous generation. The Harpoon Tower projectiles now also poison their targets dealing 200% of normal damage every second for 3 seconds. Pierces an additional enemy and scales damage by 80%. Defenses within Flash Heal gain 10% Attack rate and 35% Power for 2 Seconds. Flameburst Tower projectiles no longer explode, but tower damage is increased by 50%. Manage all your favorite fandoms in one place! Flameburst Tower projectiles no longer explode, but tower damage is increased by 300%. Every 3 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 35% Tower Health each. As a damage type, nothing is immune to it. Leaving Heal Aura applies a heal over time, that heals 10% of Max HP every second for 5 seconds. Enrage Aura increases the damage enraged enemies deal by 75%. One PC player posted a negative Steam review on Episode 1's launch date expressing disgust at Chromatic for not only committing to this change under intense backlash, but overall mechanically downgrading "an already released PC game to become a Switch game instead of making two version(s), or figuring out another way.". Players hear a sound loop while inside and a different one for when they exit the aura. Up to eight targets can be marked at a time. . Applies 25% slow and 100% Tower Damage DoT to enemies within range. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 150% increased damage. Cooldown of 3 seconds. Arcane Surge becomes a ranged piercing projectile which deals 250% of secondary attack damage. Runes were introduced during the November 17, 2022 Update [forums.dungeondefenders.com] of Dungeon Defenders: Awakened. Items can be sorted automatically into various categories. Removed elemental (secondary) damage stat. Double-click the .CT file in order to open it. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Deals fire damage overtime and reduces the targets' damage resistance. Pierces an additional enemy and scales damage by 30%. Valve Corporation. Applies Fire damage over time and deals 125% tower damage every second for 3 seconds. Noxious Device has 15% to Enrage enemies for 2 Seconds when noxious expires. A large map with a second section that opens up when played on at least Insane difficulty. No longer has its potency decreased on Nightmare. Overclock Beam gives towers 75% more damage, this effect is reduced by 19% for each additional defense the overclock beam buffs beyond the first. Ensnare Aura reduces enemy damage by 7.5% while ensnared. Items are dropped from fallen enemies, the chest, or by beating Campaign. Shield Throw explodes on hit, dealing 80% of it's normal damage to all nearby enemies and increases number of Bounces by 5. Update 1.3 was a smaller update that made Mix Mode playable on Massacre. Their respective maps build anticipation as players progress to the fight. Rifted enemies take double damage from this element. 4. Items are dropped from fallen enemies, the chest, or by beating Campaign. . Thunder Spike Trap now has 35% chance to reset it's cooldown when it hits on enemy. Elvish Agility (formally Adrenaline Rush) replaces. Applies 7.5% slow and 15% Tower Damage DoT to enemies within range. Cooldown of 3 Seconds. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Carnage consumes -50% mana and does 200% of the original damage. Repeated attacks on the same target increase Primary Attack Damage by 10%. All three of his attacks while perched are telegraphed more clearly. Both animations for dying and resurrecting are faster and unaffected by slowdowns. Mana Bomb becomes a ground targeted ability that can be casted at upto 600 range. Magic blockade deals area of effect damage when attacked dealing 1,000% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. For 3 seconds after Arcing Device is active deal 100% device damage in an AOE around the Rogue. Deadly striker projectiles now also explode on hit, dealing 25% of tower damage to nearby enemies with a cooldown of 7 seconds. Further reduces the hero's weapon and pet damage and their projectile velocities. Shield Throw explodes on hit, dealing 50% of it's normal damage to all nearby enemies and increases number of Bounces by 5. Most returning pets have been renamed or replaced with one that has similar effects: Survival pet rewards of some returning maps have been changed: The [[Giraffe on Treadmill] is replaced with a different pet for beating the final wave, if the given map has a boss. Enemies explode for 320% device damage when the inferno device expires. Overclock Beam gives towers 60% more damage, this effect is reduced by 15% for each additional defense the overclock beam buffs beyond the first. Deadly striker projectiles now also explode on hit, dealing 100% of tower damage to nearby enemies with a cooldown of 5 seconds. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 7%. Can anyone tell me why this is. Supplies 140 DU to defend two crystals separated by a poisonous river. Copter Ogres wear a propeller hat instead of a bomber hat with a single goggle. Pet Boost now applies to nearby allies and increases their pet damage by 45%. There is a limit to the number of copters allowed on the map at any given time. Sludge Launcher Leaves a pool of sludge at hit location, 15% slowing and dealing 15% tower damage to enemies within lasting 4 seconds. Poison Trap is now limited to 5 targets but causes those enemies to take 75% more damage. On Insane and above, 90 DU is given to defend an additional crystal in the northeastern half. By playing harder difficulties, the items that drop will be of higher rarity and have more and greater attributes. Sprout Seeds on-pickup gives a Healing over time for 15% of Max Health every second for 5 seconds. Items are affected by the difficulty you are playing. This is useful information to tell whether or not the reflector is/was a waste of. Arcane Surge becomes a ranged piercing projectile which deals 2,500% of secondary attack damage. . Heat Cannon applies a fire DoT onto enemies dealing 120% tower damage every second for 4 seconds. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 2%. The Siren is already a rifted enemy, even when Rift Mode is disabled. Webbed enemies have a 35% to be posioned and recieve damage over time that deals 100% tower damage per second for 2 Seconds. Repeated attacks on the same target increase Primary Attack Damage by 25%. The secondary attack ("Arcane Surge") does significantly more damage charged up and does not stop the user's movement. Deadly striker projectiles now also explode on hit, dealing 65% of tower damage to nearby enemies with a cooldown of 6 seconds. Deadly striker projectiles now also explode on hit, dealing 40% of tower damage to nearby enemies with a cooldown of 7 seconds. Players who bought Awakened in early-access were also told that their save data would not be transferable to the full release. Overall difficulty has been decreased to accommodate for its earlier point in game progression. Shield Throw explodes on hit, dealing 125% of it's normal damage to all nearby enemies and increases number of Bounces by 5. Replaces Ogre snotball with kobold projectile that does 100% of snotball damage. Texture opacity is constant, making them more visible at all-times. Each episode released will contain three throwback maps to previous Dungeon Defenders games, a new, never-before seen enemy type, a brand new map coupled with an original boss fight and two heroes: one throwback and one entirely new. Up to six (6) heroes can be stored in the player's deck to quick-swap between during a non-Combat Phase. All enemies are far more responsive to nearby players. Fully upgraded, its range is. Pet Boost now applies to nearby allies and increases their pet damage by 25%. It was released in early access on Steam on February 21, 2020 and fully on May 28, 2020. Wisp Dens Explode dealing 35% damage upon attaching to a new target. . Otherwise, he would need to be severely nerfed from his iconic DD1 incarnation. Beaming Blossom does additional 15% damage for each attack made against the same enemy, stacking up to 4 times. Increases max number of Marked targets by 2. Ensnare Aura reduces enemy damage by 12% while ensnared. Applies Fire damage over time and deals 75% tower damage every second for 3 seconds. Three crystals have to be defended with 145 DU available. Noxious Device has 65% to Enrage enemies for 4 Seconds when noxious expires. Defenses within Flash Heal gain 20% Attack rate and 45% Power for 2 Seconds. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Decoy now shoots along with the hero at the same direction deaiing 60% of hero damage. Hero Boost now increases yours and other melee heroes Critical Bonus by 400% and Crit Chance by 50%. Heat Cannon applies a fire DoT onto enemies dealing 100% tower damage every second for 3 seconds. Pet Boost now applies to nearby allies and increases their pet damage by 15%. Cooldown of 3 Seconds. Hero Boost now increases yours and other melee heroes Critical Bonus by 300% and Crit Chance by 30%. If the Siren is not killed in-time or left un-aggroed for too long, she surrounds herself with an elemental aura and eventually flees from the battle. Tower Boost Slowly Repairs Defenses for 8% of max tower heallth every second. Ensnare Aura reduces enemy damage by 5% while ensnared. The amount and order of item quality tiers have changed. Magic Missile projectiles Deal 10% more damage and bounce up to 2 additional targets. Wisp Dens Explode dealing 150% damage upon attaching to a new target. Plasma Defense System Increases Defense Range by 75% which will also increase the size of the deadzone. Replaces Ogre snotball with kobold projectile that does 50% of snotball damage. The player's build mana supply carries over to ALL of their heroes. Arrows have a heal the minion for a 7% of the max health but decreases max health by 20%. Plasma Defense System Increases Defense Range by 50% which will also increase the size of the deadzone. #9. . . Awakened is based on the original Dungeon Defenders, having most of its gameplay elements at the time it fully released back in October 2011. Arcane Surge becomes a ranged piercing projectile which deals 1,000% of secondary attack damage. Inspecting the aura displays its lifetime number of enemies enraged. Arrows have a heal the minion for a 5% of the max health but decreases max health by 15%. Inspecting the aura displays its lifetime number of enemies slowed. - @Philip#7873 on Discord. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 6%. Like its two predecessors, more heroes are planned to be added to Awakened overtime. Flameburst Tower projectiles no longer explode, but tower damage is increased by 200%. Leaving Heal Aura applies a heal over time, that heals 7.5% of Max HP every second for 4 seconds. These Dungeon Defenders cheats are designed to enhance your experience with the game. . Detonation circles are more opaque, thus being more visible. Defenses within Flash Heal gain 10% Attack rate and 10% Power for 1 Seconds. Magic bolts cannot be charged up. All heroes in the deck gain experience points, even if they do not participate in combat. Sludge Launcher Leaves a pool of sludge at hit location, 30% slowing and dealing 30% tower damage to enemies within lasting 4 seconds. Enrage Aura increases the damage enraged enemies deal by 100%. Effect wears off after a specified duration, rather than the moment the enemy exits it. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 4%. The Warden is the Dryad's spiritual successor, while the Rogue is brand new to the Dungeon Defenders franchise. She can pick it up afterwards to gain a short buff. Cooldown of 3 Seconds. In Umbral Form, a single deadly kunai is thrown instead. Enemies are slowed by 5% and deal 5% reduced damage for 0.2 seconds. Cooldown of 3 Seconds. The player has nine "bags" which serve as customizable item filters. Applies 30% slow and 200% Tower Damage DoT to enemies within range. Every 2 Seconds, the Electric Aura deals 1,600% to a single enemy with in range. Magic Missile Tower's attack range increases by 20% per upgrade level. Webbed enemies have a 35% to be posioned and recieve damage over time that deals 80% tower damage per second for 2 Seconds. The Transmog feature allows players to further customize the appearance of their heroes. Carnage consumes -50% mana and does 175% of the original damage. The player can switch to a different hero before unboxing to decide which weapon type(s) they get. No longer has superior pet damage scaling. ', In the Lava Mines on Insane and above, there is a second crystal to the northeast which has two additional sets of Creep Doors and one. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cooldown of 3 seconds. Encores are optional; they are not required to progress through the game's difficulty levels. The player's box starts at 525 capacity, as opposed to 320. Poison Trap is now limited to 5 targets but causes those enemies to take 100% more damage. you can totally do it with core tracker or any other core drop version of this gun ( if enough upgrades). Replaces Ogre snotball with kobold projectile that does 200% of snotball damage. Pierces an additional enemy and scales damage by 12.5%. Enrage Aura increases the damage enraged enemies deal by 50%. Almost-always attack whichever physical defense or hero is blocking their path to an. Skill points (renamed to "Rune Power") can be freely redistributed anytime outside a Combat or Boss Phase. Thunder Spike Trap now has 25% chance to reset it's cooldown when it hits on enemy. Dungeon Defenders Awakened Wiki is a FANDOM Games Community. Webbed enemies have a 50% to be posioned and recieve damage over time that deals 150% tower damage per second for 3 Seconds. "Otherwise it (the Outcast) just becomes a forced hero that you have to use and rebalance the game around." Beaming Blossom does additional 10% damage for each attack made against the same enemy, stacking up to 3 times. Leaving Heal Aura applies a heal over time, that heals 5% of Max HP every second for 3 seconds. Ensnare Aura reduces enemy damage by 15% while ensnared. Items | Dungeon Defenders: Awakened Wiki Browse / items Items An Item is commonly referred to as an object that can be collected, used, equipped or traded. They are the poorest race in the reincarnation world, and the ordinary orcs are only richer than the common undead.However, the undead consume less can corona cause erectile dysfunction supreme rx male enhancement pills energy and don t even need to eat or drink, so there is no pressure in life at all.The rewards of this battle can be described . Decoy now shoots along with the hero at the same direction deaiing 20% of hero damage. Magic Missile projectiles Deal 30% more damage and bounce up to 3 additional targets. Noxious Device has 35% to Enrage enemies for 2 Seconds when noxious expires. However, one DDA developer believes that the class's community-established identity does not fit the gameplay style of Awakened. Blood Boil adds 5% to your Critical Chance. Cooldown of 3 seconds. Depletes ability mana overtime until cancelled. Runes are a new feature that allow you to augment heroes and their defenses. Flameburst Tower projectiles no longer explode, but tower damage is increased by 25%. 2 comments 100% Upvoted Log in or sign up to leave a comment Pet damage is reduced, instead of increased. Any non-boss enemies, excluding other Sirens, she passes by are granted. Proton Beam has a 20% chance to shock and stun enemies for 0.25 seconds. Enemies are slowed by 10% and deal 10% reduced damage for 0.3 seconds. A relatively simple map set above a ravine.